At Party Rentals CA, we bring the fun to your event with our Strike Zone Rental! Bowling with a twist, this exciting carnival game lets everyone test their aim and precision. Instead of bowling balls, you’ll be sliding pucks down a lane to flip as many pins as possible. Don’t be fooled—it’s harder than it looks! With three chances to flip all seven pins, it’s a fun challenge for kids and adults.
Perfect for school carnivals, church picnics, company parties, and even tradeshows, the Strike Zone Rental entertains guests of all ages. Whether you’re hosting an outdoor bash or an indoor celebration, it fits easily into any setting—grass, concrete, sand, or wood deck. Setup is quick and hassle-free, taking just about 10 minutes. No power is required!
The game folds neatly for easy transport (23” x 35.5”) and expands to its full size when in use (23” x 70.5”), so it’s big enough for fun yet compact enough to fit anywhere. Each rental has three pucks and a large parts bag with a lanyard. You’ll need to provide your table or rent one from us.
Don’t miss out on the fun at your next event! The Strike Zone Rental is a hit that’ll have your guests lining up to play repeatedly. Delivery, set-up, cleaning, and gas fees may apply, so make your party unforgettable!
Colors may vary.
How To Play
# How to Play Strike Zone
## Game Setup
1. Place the Strike Zone on a flat, stable surface
2. Unfold the game to its full length (70.5″)
3. Ensure all 7 pins are standing upright in their positions
4. Place the 3 pucks at the player’s end of the lane
## Basic Rules
– Players slide pucks down the lane to flip the pins
– Each player gets 3 attempts per round
– Goal: Flip as many pins as possible
– All flipped pins count, regardless of how they fall
## Gameplay Steps
1. Stand behind the throwing line at the start of the lane
2. Take one puck and slide it down the lane (do not throw or toss)
3. Count any pins that flip over
4. Retrieve the puck and repeat for your second attempt
5. Complete your final attempt
6. Reset all pins for the next player
## Scoring
– Each flipped pin counts as 1 point
– Maximum possible score: 7 points (all pins)
– Players can keep track of their best scores for friendly competition
## Safety Guidelines
– Never throw or toss the pucks
– Keep hands and feet away from the sliding puck
– Wait until the puck stops completely before retrieving it
– One player at a time in the playing area
## Tips for Success
– Aim straight down the middle
– Use a smooth, controlled sliding motion
– Experiment with different sliding speeds
– Watch how the puck travels to adjust your aim
## Game Variations
1. **Tournament Style**
– Players compete for highest score in 3 rounds
– Keep running totals of pins flipped
2. **Team Challenge**
– Split into teams
– Add team scores together
– Highest team total wins
3. **First to Seven**
– Players take turns
– First to flip all 7 pins in one round wins
Remember to have fun and encourage all players, regardless of skill level!
Rules
Strike Zone Official Rules
Equipment
- 1 Strike Zone game board (23″ x 70.5″ when expanded)
- 3 sliding pucks
- 7 flip-style pins
- 1 parts bag with lanyard
Game Setup Requirements
- A flat, level surface (grass, concrete, sand, or wood deck)
- Standard table or rental table for proper height placement
- Minimum play area: 8’ x 4’ recommended for player movement
Official Rules
1. Game Preparation
- All pins must be in upright position before each player’s turn
- Pucks must be placed at the player starting position
- Playing area must be clear of obstacles and spectators
2. Player Conduct
- Players must remain behind the throwing line
- No running or jumping while sliding pucks
- Players must wait for previous player to complete their turn
- Good sportsmanship is required at all times
3. Legal Plays
- Pucks must be slid, not thrown or tossed
- Pucks must remain in contact with the playing surface
- Players may use any sliding technique as long as it’s controlled
- Both handed and single-handed slides are permitted
4. Scoring System
- Each flipped pin counts as one (1) point
- Pins must be completely flipped to count
- Pins knocked off the board do not count
- Maximum score per round: 7 points
5. Turn Structure
- Each player receives exactly 3 attempts per round
- All 3 attempts must be completed before the next player
- Pins remain as they fall between attempts
- After 3 attempts, all pins are reset for the next player
6. Fouls
The following actions result in a forfeit of the current attempt:
- Throwing or tossing pucks
- Stepping over the throwing line while sliding
- Intentionally interfering with pins or pucks
- Disturbing the game board during play
7. Tournament Play
For organized competitions:
- Players must complete full rounds
- Ties are broken by additional rounds until a winner emerges
- Officials must verify all scoring
- Registration may be required for structured tournaments
8. Equipment Care
- Check all pins and pucks before each game
- Report any damaged equipment immediately
- Do not modify or adjust equipment
- Return all pieces to parts bag after use
9. Safety Regulations
- Maximum 1 player in throwing area at a time
- Spectators must stay clear of playing area
- No food or drinks near playing surface
- Adult supervision required for children under 12
10. Weather Conditions
- Game must be protected from rain
- Cease play in adverse weather conditions
- Remove game from direct sunlight when not in use
- Do not play in high winds
Rule Enforcement
- House rules may be implemented for casual play
- Tournament directors have final say in competition
- Rules may be modified for special events or age groups
- Safety rules are non-negotiable
These rules are subject to change. Tournament directors and event organizers may modify rules to accommodate specific event requirements while maintaining safety standards.